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Hairry

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Project Description

The pictures shown are examples of a hair tool I developed for Maya. It allows to create and render long hairstyles. The required hair shader for 3Delight (Renderman compatible) was built by Steve Marschner (before Pixar made his Marschner shader available).
The interface shows a few functions of the tool, and from top to bottom it shows the workflow simultaneously.

the images from top to bottom: shader test with natural hair color (adapted to a commercial), shader test with strands and color change over the length, reference image without hair, reference with artificial hair, reference image with real hair from a commercial, reference image from the commercial with new artificial hair, the interface of Hairry

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Project Details

  • Art der ArbeitResearch und Development
  • AuftraggeberSüdlich-t GmbH
  • KundeSüdlich-t GmbH
  • Datum2014

MrMinute

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© 2020 Florian Kraft